Learning Paths

Guided tours through the scenes, grouped by theme. Follow them in order and the ideas build up naturally.

Intro Track: First Steps in Microeconomics

Microeconomics without the math barrier — from supply and demand through consumer choice, costs, monopoly, and policy. Move the sliders and build intuition first.

14 scenes

The Demand Theory Core

From preferences through the budget line, utility maximization, and the Slutsky decomposition — the heart of demand theory in order.

7 scenes

Foundations of Choice

What is rational choice — from the axioms of preference relations to choice rules and WARP.

4 scenes

Production and Costs

From isoquants through cost minimization to average and marginal cost curves — a tour of producer theory.

3 scenes

Risk and Insurance

From expected utility through the measurement of risk aversion to the demand for insurance — choice under uncertainty.

3 scenes

From Individual to Market Demand

What survives aggregation — aggregate demand and the representative consumer.

3 scenes

The Game Theory Core

From strategic-form games through Nash equilibrium, mixed strategies, and backward induction in dynamic games — the skeleton of game theory in order.

6 scenes

Market Equilibrium and Market Power

From supply-demand equilibrium and welfare triangles through externalities and public goods to monopoly and oligopoly — how markets work and fail.

7 scenes

General Equilibrium and Welfare

From the Edgeworth box through existence and stability of equilibrium, core convergence, equilibrium under uncertainty and time, to the limits of social choice.

8 scenes

Information Economics and Mechanism Design

From the lemons market through signaling, screening, and the principal-agent problem to auctions and mechanism design — economics when information is asymmetric.

8 scenes